Critical Hit; Monster Hitzone; Elemental Value. Elemental Crit Skill Adjustment; Projectile Adjustment; Critical Distance; Rapid Fire Adjustment; Fixed Damage; Damage Type. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Apr 27, 2018 I've been looking into the math behind defense and thanks to Kulve Taroth new armor we can reach the highest defense possible in Monster Hunter World which gives us a ridiculous 95% Damage Reduction. Critical Boost is a Skill in Monster Hunter World (MHW). Critical Boost Effect. Critical Boost is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows: Level 1: Increases damage dealt by critical hits to 130%; Level 2: Increases damage dealt by critical hits to 135%; Level 3: Increases damage dealt by critical hits to 140%.
Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly.
In addition to the following Damage Types, there are also two Types that are commonly referred to as True Damage and Parts Damage.
True Damage is any Damage that is not modified by a Monster's Body Part Multipliers. Sources include Gunlance shells, Bowgun Sticky Ammo, and Bomb Items such as the Barrel Bomb.
Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. It is not represented by an onscreen number. Breaking a Monster's body parts raises their Body Part Multipliers against damage, saps the Monster's Stamina, and may limit the attacks that it can do. Parts Damage can be modified with the Partbreaker Skill.
Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. It is not represented by an onscreen number. Breaking a Monster's body parts raises their Body Part Multipliers against damage, saps the Monster's Stamina, and may limit the attacks that it can do. Parts Damage can be modified with the Partbreaker Skill.
See Weapon Mechanics for an overview of all the factors that go into damage calculation.
Raw Damage
Attack Power, also known as 'Raw' is the physical damage of a weapon. This is further subdivided into three types, against which Monster Body Parts have varying resistances. Convert dmg to ipsw windows 7 download.
Cut Damage
Sword slashes, lance thrusts, etc: Can be used to cut the tails off certain monsters.
Monster That Need Cri Dmg And Defense 2
Blunt Damage
Shield bashes, hammer smashes, etc: Reduces Monster Stamina and stuns them if hit on the head.
Ammo Damage
![Crit Crit](/uploads/1/2/5/3/125379783/725835866.png)
Projectiles, Arrows, Bowgun: Special properties depending on the attack.
Elemental Damage
If a Weapon wields Elemental Damage, it will often appear as one of five types against which Monster Body Parts have varying resistances. Some Weapons wield more than one type.
Status Effect Damage
If a Weapon wields Status Effect Damage instead of Elemental Damage, its attacks have a 1 in 3 chance to cause buildup towards a special Ailment. In this way, Status Effect Damage does not directly add extra damage to a Weapon's attacks, but is still useful if played against a Monster's weaknesses.