Jan 15, 2015 What does Weapon Skill do in vanilla? By Keftenk » Thu Jan 15, 2015 6:41 am I'm doing some further research and coming across a lot of items that have +X to a weapon skill or even some racials like Orc's Axe Specialization giving +5. Oct 01, 2017 Bow users have to decide on stacking pen or going DMG, sadly. But I think it depends on your build for Stam; if it's taking more resorces to go from 9k to 10k, it's probably better to stay at 7-9k pen but increase your weapon DMG. Especially since your. Jan 08, 2018 +70 attribute atk augment (much better than crit dmg) Use paagrios pots With ur gear and some tuning u can get up to 600 elem with paagrio. U will see huge difference! Revelation skills Savage + hurricane shackle lv2 (with accuracy AP). Last but not least cloak +7 is huge, as well as highest lvl of rubies! U already know about giant crit dmg.
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trying to choose between these 2 builds
but the big question i'm having is...does toughness work?
https://i.imgur.com/Tik2NSg.jpg
https://i.imgur.com/Tik2NSg.jpg
i got a ton of toughness here...and yet i take a 9.5k dmg hit with 3.5k toughness
which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?
which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?
and how did this do so much dmg....its an insane ammount...
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7 Weapon Skills How Much Dmg Download
- edited January 10, 2018Toughness did work on the direct damage
(Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)Basically this is the calculation:Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor
- AFAIK, critical hit increase direct damage, but it is not ignoring armor
- Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you received
More on here:
https://wiki.guildwars2.com/wiki/Toughness
https://wiki.guildwars2.com/wiki/Damage#Direct_damageWhat kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted) - edited January 10, 2018@akenoyuki.8210 said:
Toughness did work on the direct damage
(Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)Basically this is the calculation:Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor
Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you receivedMore on here:
https://wiki.guildwars2.com/wiki/Toughness
https://wiki.guildwars2.com/wiki/Damage#Direct_damageWhat kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)no vulnerability, had just used the Natural healing skill.got hit by this
https://wiki.guildwars2.com/wiki/Wastrel's_Ruinwhich has a coefficient of 1.5
plus 100% more dmg.but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmgassuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
and then a crit for say 225%...and its still only 6750 - edited January 10, 2018Hmm... Maybe there's more to it
I see you're on WvW mode, did you perhaps got attacked near enemy castle / keep?
I rarely go to WvW so I'm not really sure, but there are some boon you get if you're near the castle / keep such as the guild objective aura and presence of the keep right?Also since it is WvW, did your enemy have 25 might, bloodlust, or something like that too?
I'm afraid there's a lot of unknown variable on this.. - @arenta.2953 said:
trying to choose between these 2 buildsbut the big question i'm having is...does toughness work?
https://i.imgur.com/Tik2NSg.jpgi got a ton of toughness here...and yet i take a 9.5k dmg hit with 3.5k toughness
which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?and how did this do so much dmg....its an insane ammount...Warriors have a few traits that conditionally buff toughness:
• Thick Skin - +180 toughness when above 75% hp
• Spiked Armor - +150 toughness when you have retaliation. Gain 5s of retaliation when you block or are hit by a crit. --> You likely didn't have retaliation as a buff as your combat log shows you getting hit by necros shades, well of corruption and loss aversion.
• Your screen shot is at a keep and you have the Presence of the Keep buff on you which is giving you +100 toughness (also +100 to power, precision, vitality stats).
--> Based on the above, subtract 280 toughness from the value shown in the display window in the screen shotYou don't know how buffed the warrior was (i.e. might stacks on him, bloodlust sigil stacks, stacks of Insight, vulnerability on you).Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. Direct damage continues to scale in a linear manner. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. (Sidenote: HoT especially took a massive dump on this system by adding flat percentage damage reduction modifiers and food to the game). Wastrel's Ruin has a +100% damage modifier if it hit you and you aren't using a skill at the time. If you were using a skill at the time he hit you, he would have crit you for 4,737 damage instead of 9,475.TLDR:
• Stacking toughness is not the best way to go
• The 9,475 damage hit you took is legit - @akenoyuki.8210 said:
Hmm... Maybe there's more to it
I see you're on WvW mode, did you perhaps got attacked near enemy castle / keep?
I rarely go to WvW so I'm not really sure, but there are some boon you get if you're near the castle / keep such as the guild objective aura and presence of the keep right?you are correct, the buff gives +100 to all stats.but even that isn't enough to explain itplus, this was by a tier 1 supply camp. - @Naix.8156 said:@arenta.2953 said:
trying to choose between these 2 buildsbut the big question i'm having is...does toughness work?
https://i.imgur.com/Tik2NSg.jpgi got a ton of toughness here...and yet i take a 9.5k dmg hit with 3.5k toughness
which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?and how did this do so much dmg....its an insane ammount...Warriors have a few traits that conditionally buff toughness:
• Thick Skin - +180 toughness when above 75% hp
• Spiked Armor - +150 toughness when you have retaliation. Gain 5s of retaliation when you block or are hit by a crit. --> You likely didn't have retaliation as a buff as your combat log shows you getting hit by necros shades, well of corruption and loss aversion.
• Your screen shot is at a keep and you have the Presence of the Keep buff on you which is giving you +100 toughness (also +100 to power, precision, vitality stats).
--> Based on the above, subtract 280 toughness from the value shown in the display window in the screen shotYou don't know how buffed the warrior was (i.e. might stacks on him, bloodlust sigil stacks, stacks of Insight, vulnerability on you).Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. Direct damage continues to scale in a linear manner. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. (Sidenote: HoT especially took a massive dump on this system by adding flat percentage damage reduction modifiers and food to the game). Wastrel's Ruin has a +100% damage modifier if it hit you and you aren't using a skill at the time. If you were using a skill at the time he hit you, he would have crit you for 4,737 damage instead of 9,475.TLDR:
• Stacking toughness is not the best way to go
• The 9,475 damage hit you took is legitah..diminishing returns
is there a recommended armor level its suggested to stop at - @arenta.2953 said:
but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmgassuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
and then a crit for say 225%...and its still only 6750You haven't taken into account damage bonus and reduction modifiers.If the guy was in zerk gear, scholars runes, food, etc the power value would be around 4100 at the top end; so likely you've underestimated the power value. - @arenta.2953 said:
ah..diminishing returns
is there a recommended armor level its suggested to stop atThere isn't a set number to stop at, no. In general its best, in all areas of the game not just in wvw, to use other means to mitigate or avoid damage instead of just stats. Some examples: blocks, evades, invulnerability, immunities, protection boon (-33% inc dmg), using kiting/line-of-siting, etc. Guild Wars 2 has an active combat system so its (generally speaking - not to get into power creep and passives from the expansions) best to use active abilities to avoid the damage in the first place.If you join a wvw guild focused guild they would be able to help you with your build and explain stuff in comms (discord, ts, etc) to help you out. - @arenta.2953 said:@akenoyuki.8210 said:
Toughness did work on the direct damage
(Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)Basically this is the calculation:Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor
Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you receivedMore on here:
https://wiki.guildwars2.com/wiki/Toughness
https://wiki.guildwars2.com/wiki/Damage#Direct_damageWhat kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)no vulnerability, had just used the Natural healing skill.got hit by this
https://wiki.guildwars2.com/wiki/Wastrel's_Ruinwhich has a coefficient of 1.5
plus 100% more dmg.but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmgassuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
and then a crit for say 225%...and its still only 6750That isn't even the top end damage970(lowest roll for weapon strength) * 1.5(coeff) * 3500(roughly 2500 base from berserker stat + 1000 for 25 stacks of might) / 3500 * 2.32(critical damage base + berserker stat+ Pure Strike ) * 2(100% more damage) 1.05(sigil of force)1.33(peak performance) = 9428
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7 Weapon Skills How Much Dmg Mean
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